DolceTriade

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RmlUI has builtin support for the mouse cursor whereas in librocket it was a decorator.

If this is not a release blocker, I'm moving this to 0.54.0.

Can confirm. I have repro'd this as well. Fix seems trivial tho.

Basically we must be missing an edgecase for clearing the text buffer when the chat element gets hidden.

Should probably add a blue event listener here and call `text.clear()` and `UpdateText()` https://github.com/Unvanquished/Unvanquished/blob/master/src/cgame/rocket/rocketChatField.h#L77

This was the behavior in tremulous, but I dont' remember the behavior in librocket

Every game I've played will clear the message however. I'm happy with a compromise of allowing people to clear the messages with ctrl-c or whatever, but my preference is that...

PROTOCOL_VERSION means netcode compatibility. For instance, for demos. I don't think protocol number should be redefined, but a product_version should be added instead. Further, I don't think we should do...

Assuming damage entities are equivalent to destructible entities, I don't think there should be a UI for them from the game. I think it should be up to the creators...

The mapper can simply remove the area from the minimap :). Minimaps are just images.