DolceTriade
DolceTriade
Different bot personalities sounds like something that should be configured in a config file. In fact it almost seems like you want to randomly select behavior trees or combine some...
We could ensure that we blur any open documents when you show any other document by modifying their onshow event.
@slipher I don't think we can move entityType_t out of the engine. entityType_t is used by entityShared_t which is used by our engine netcode. Theoretically we could make entityType_t eType...
With Lua, this becomes a simple Lua script, but I see the value of having this baked into the code itself.
LGTM % slipher's comments
Fixed by https://github.com/UnvanquishedAssets/res-players_src.dpkdir/pull/13
> there's a female human model which needs work (lowering number of tris, notably) I thought the issue was animations? > game have support for skins, but this is currently...
Agree it would be good to have different skins for different armor types. We would need a way to be able to merge skins.
This is fixed. If you want a separate issue for skins, then let's make another issue for that.
Probably a trivial rcss change.