DoctorBoomstick
DoctorBoomstick
@ANickelN, honestly, I didn’t even know you could factor in partial composition, so that’s cool to learn. Secondly, in my testing it was already taking quite a while for the...
So, after some further testing with only partial rubber content in the flamethrower, it looks like the item now takes a matter of minutes for it to burn up/ show...
@Fris0uman Re, min and maximum charges. In testing the game worked fine without the addition of that particular set of parameters, and I’ve come across several other enemy drops which...
I suppose how the new damages effect the overall flow and balance of gameplay is one of those matters that have yet to be field tested. I suppose that the...
> Something's gone wrong here Indeed, and I am ignorant as to what and how to fix it. I just tried to rebase to latest experimental, and ah… this nonsense...
Some very confusing merge/ rebase related issues took place here, the solutions to which I am unsure of. Plus, it looks like the checks are failing as the damage modifiers...
From what I’ve been told, it looks like both the “cause_portal_storm” and “cause_dust_storm” EOCs hinge on all their starting variables being set by the EOC in question. For weather to...
@nopenoperson, I’m not the one who implemented gun variants from the onset, so I might get the reasoning wrong and/ or fuck up the intended point. As such, I’d advise...
@TheShadowFerret, I was under the belief that, in order for merged variants to work and spawn correctly, you had to create a migration entry for them as can be seen...
> This looks good to me, could you add the barrel lengths to the guns? #64961 gives an example. Certainly. Do I need to just add, "barrel_length": "assorted amount", in...