Kat

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This also shows up in the loadout menu and 3D class icon. ![Screenshot 2024-04-28 224025](https://github.com/ValveSoftware/Source-1-Games/assets/140918299/2f2794de-8977-48d6-ab6d-43eaf48a412a) ![Screenshot 2024-04-28 223914](https://github.com/ValveSoftware/Source-1-Games/assets/140918299/4490ba22-d811-498a-976a-b1a0467ce238) ![Screenshot 2024-04-28 222832](https://github.com/ValveSoftware/Source-1-Games/assets/140918299/bf41e038-a01a-4362-bc10-12811061acee) ![Screenshot 2024-04-28 222714](https://github.com/ValveSoftware/Source-1-Games/assets/140918299/ee6c85f2-e03b-4993-90c4-ba070057062a)

This was due to the original creators just extracting the current in-game texture, making it blue, and exporting it back as a VTF (probably), then using the default DXT5 format,...

This is because the game loads the v_model _(the animation)_ by default _(and is the one mod creators have to edit as that model is what the player will see.)_...

This seems to be a bug with the `engineer_pocket` region, as certain multi-class pocket cosmetics cant be equipped when wearing the Master's Yellow Belt first. The ones affected are Deadliest...

Im pretty sure this is a reference to apple's adverts at the time, so i dont think this should be changed. ![ipod-green1](https://github.com/user-attachments/assets/75e6dc7f-7b4b-48f4-96fe-73ab362a5d42)

yea there's several backpack icons that differ from their "large" 512x512 texture and their small 128x128 version, for seemingly no reason.

This _might_ be hard to implement considering there's... _**81 separate bag models**_. (not including saxton) 9 for each mercenary wearing another class' bag.