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[TF2] Implement the 9 paper class masks as 9 styles for the "Saxton Hale Mask"

Open beau-g opened this issue 1 month ago • 7 comments

The Saxton Hale Mask (https://wiki.teamfortress.com/wiki/Saxton_Hale_Mask) is crafted with the other 9 class paper Halloween Masks.

It would be nice if the class masks could be added as 9 styles for the Saxton Hale mask.

This would allow players that decided to craft it a way to still "use" the other looks.

Image

beau-g avatar Nov 14 '25 16:11 beau-g

I think the point of crafting is that you lose the items you used

JoriKos avatar Nov 14 '25 19:11 JoriKos

Saxton is not hween restricted and the other masks are. AFAIK you can't set styles to have the restriction or not. Obviously not impossible to implement just food for thought.

jh34ghu43gu avatar Nov 14 '25 19:11 jh34ghu43gu

Yeah that’s true.

For the modern game (now 15 years after they were implemented), I feel like the paper bags are rather inoffensive compared to some of the game’s cosmetics.

Having them available unrestricted through these styles would make it a nice “bonus” to crafting Saxton.

beau-g avatar Nov 14 '25 20:11 beau-g

This might be hard to implement considering there's... 81 separate bag models. (not including saxton) 9 for each mercenary wearing another class' bag.

DiskIntegrity avatar Nov 15 '25 19:11 DiskIntegrity

This might be hard to implement

Don't think it is, they're all existing models and it just requires some copy paste work with 10 different styles.

JoriKos avatar Nov 15 '25 20:11 JoriKos

This might be hard to implement considering there's... 81 separate bag models. (not including saxton) 9 for each mercenary wearing another class' bag.

Each model has a bodygroup specified to the class that will wear it (which completely removes the need to have 81 separate bag models, but they are still actually used as the game load each one with the correct suffix). Due to this, every model is identical, so there's 80 duplicates on the game files.

Saxton Hale's Mask is also like this, it has both the suffix as any other All Class cosmetic, but it also has the bodygroups just like the regular masks. So you could say there's a total of 88 duplicated models in the game files, but if those duplicates were to be removed, that would require modifying the schema to load only one model by utilizing "model_player".

As others have stated, I'm not sure about the styles, considering all the 9 class masks are Halloween Restricted while Saxton's not. Also Saxton Mask has an attribute that the player is immune to ghost "boo" stuns, how would that work when wearing the other masks as styles?

gabrielwoj avatar Nov 18 '25 20:11 gabrielwoj

Replying to https://github.com/ValveSoftware/Source-1-Games/issues/7693#issuecomment-3549492801

I always forget it has the Boo stun feature haha, but that's a really good point. I'd say keep the masks as they are, if anything maybe they should consider adding the buff attribute to Saxton Hale mask description if anything, since majority of the playerbase does not know that that's even a thing.

matty4kek avatar Nov 20 '25 12:11 matty4kek