DigiDuncan

Results 21 comments of DigiDuncan

Would it be possible to have a `update_hitbox()` I could call after changing the texture, such that I could then set `.bottom` and it actually reflect the new size of...

[Pyglet's out.](https://github.com/pyglet/pyglet/releases/tag/v2.0.11)

Related to the sound one, the same performance hack can be found for text; simply create and draw a dummy Text object (maybe using `draw_text` for simplicity, though that might...

You can speed up the loading of OGG sounds ~3x by subclassing Sound and telling it to use the `pyglet.media.codecs.pyogg.PyOGGDecoder` decoder. That may be too technical for this guide, though.

Agreed. I prefer 720p as a default since most people have 1080p monitors, and a 1080p window size will fill the screen or be annoyingly cut off. I developed Charm...

Good idea. We have other "core" objects exposed (Text, Window, View, Sprite) and this makes sense to have. You want more complex cameras, dig into `arcade.camera`.

> It does make sense historically, but I'm a little bit conflicted here. Should we not try to slim down the arcade module when possible? It already contains so much....

@einarf > If the idea here just being able to express/convert 0.0 -> 1.0 screen coordinates into pixel coordiantes regardless of aspect ratio? Yes. This is mainly for UI positioning...

Can confirm, hoping for a fix for this myself. Minecraft `1.18.2` Fabric `0.14.19` Pehkui `3.7.5` VS `2.1.0-beta11`