Die4Ever
Die4Ever
I just tested this on retrolemmy running 0.19.12 and it's still not good
It's unnecessarily relying on Lemmy's specific URL format. It would be like if you tried to type @ for a username in Mastodon and it gave you `[@[email protected]](/@[email protected])` Making it...
can you reproduce the issue consistently? and reproduce the fix of deleting the save? that might be fixable
I made a test in `DXRVanilla\DeusEx\Classes\Player.uc` ``` exec function SaveGameCmd(int saveIndex) { SaveGame(saveIndex, "test save command " $ saveIndex); } ``` So it can be called from a console command....
Fixed. But we should still warn the user when opening the game, or starting a new game, or after beating the game if they have too many saves. Or the...
> Is it really "too many saves" anymore? Well yea we fixed the bug, but now we have non-native code looking for an empty save slot, which might not be...
we could also maybe check `native(3081) final function int GetNewSaveFileIndex();` and see if that returns 1000 what does this do? `native(3087) final function SetDirFilter(String strFilter);`
I was able to save into slot `12345678` and it still worked, so large numbers are fine
does anyone know sprite ID numbers for these games?