Die4Ever
Die4Ever
all the commits of allowing aug boosting past level 5 together: https://github.com/Die4Ever/deus-ex-randomizer/compare/cea7b90c90150875ebcf1a832a63c62cae9419d0...4309a3d99b4b
      and speed aug doesn't show it, but it's 120%, 135%, 150%, 170%, 180%
> > for EMP Shield aug, I made levels 1 to 3 slightly stronger (level 4 was already 100% resistance), and all levels also make you immune to scramble grenades...
a couple more general balance changes I just did - https://github.com/Die4Ever/deus-ex-randomizer/commit/8be4a96fd123436b7383ab4172cde6a70e01ceb6 tweak combat difficulty scaling for environmental effects - plasma shots should be slightly less punishing for the player now...
Is flamethrower ammo too plentiful? Or flamethrower enemies too common?
Small change I made. Robots now have 25% damage resistance to plasma, we had it at 0% before. Vanilla has it at 75% but I think that's because the intended...
some ideas to MAYBE do before closing this - [x] heavy skill movement speed gradient from 100% to 160% instead of 125% to 175%, this would make 150% skill close...
also slightly buffed level 1 and 2 of AugVision https://github.com/Die4Ever/deus-ex-randomizer/commit/c14a98545181bae7d2158d45bb5cf0437406f96e
same question about ConBindEvents()
did you test this on the mirrored map and unmirrored? it's probably fine but good to double check