Results 246 comments of Die4Ever

all the commits of allowing aug boosting past level 5 together: https://github.com/Die4Ever/deus-ex-randomizer/compare/cea7b90c90150875ebcf1a832a63c62cae9419d0...4309a3d99b4b

![image](https://github.com/user-attachments/assets/7123a6d7-ab4b-43cf-b192-d228ef9c3365) ![image](https://github.com/user-attachments/assets/6e519ce0-e181-4d52-ba4b-4f1524bae4b5) ![image](https://github.com/user-attachments/assets/bf369b76-83d5-44be-83f6-643e36c15c52) ![image](https://github.com/user-attachments/assets/f006e38e-c8ec-463a-8991-898b1d884c61) ![image](https://github.com/user-attachments/assets/e89998b2-a696-4d6c-9677-7e70107a5697) ![image](https://github.com/user-attachments/assets/1f2cdc49-64e7-4e03-8c96-42d42c30d52b) and speed aug doesn't show it, but it's 120%, 135%, 150%, 170%, 180%

> > for EMP Shield aug, I made levels 1 to 3 slightly stronger (level 4 was already 100% resistance), and all levels also make you immune to scramble grenades...

a couple more general balance changes I just did - https://github.com/Die4Ever/deus-ex-randomizer/commit/8be4a96fd123436b7383ab4172cde6a70e01ceb6 tweak combat difficulty scaling for environmental effects - plasma shots should be slightly less punishing for the player now...

Is flamethrower ammo too plentiful? Or flamethrower enemies too common?

Small change I made. Robots now have 25% damage resistance to plasma, we had it at 0% before. Vanilla has it at 75% but I think that's because the intended...

some ideas to MAYBE do before closing this - [x] heavy skill movement speed gradient from 100% to 160% instead of 125% to 175%, this would make 150% skill close...

also slightly buffed level 1 and 2 of AugVision https://github.com/Die4Ever/deus-ex-randomizer/commit/c14a98545181bae7d2158d45bb5cf0437406f96e

same question about ConBindEvents()

did you test this on the mirrored map and unmirrored? it's probably fine but good to double check