DS
DS
I see two ways how this won't work correctly: * If another (non point-through-able) element (e.g. a button) is above the invlist slot, it has to block the hovering. (Checking...
> > * e invlist size > > You mean like delete `(s32)ilist->getSize()` in `if (rect.getArea() > 0 && rect.isPointInside(p) && i + m_start_item_i < (s32)ilist->getSize())` , and move this...
Isn't this better suited as separate mod? (I think I've seen it implemented already, btw. (And I've attempted it [myself](https://github.com/Desour/digiline_screens) (but wasn't satisfied because of the limit on texture name...
> * Should we make this configurable? (leaning towards no, feels too niche) Yes, please. Being niche is not a good reason for being hardcoded. Some users need the feature...
Hardcoding to ctrl q is a bad idea. There will be users that sneak with ctrl and drop with q. They will no longer be able to drop single items...
> Although this might not be without its own complications: Wouldn't it still be surprising that you're suddenly taken back to the main menu? Indeed. => Open pause menu. >what...
>Mod channels can do that, but data will not be available immediately at startup In SSCSM, we should add modchannels that are already available at *client* load time. (I don't...
(Actually, `noclip` currently doesn't work correctly with fields, the label has to be noclipped, too (fixed in #8740).) What about different colors and background colors for field labels? Maybe it...
I'd also prefer a globe over the chain. The blue text link looks like it would take too much space. Please also make sure the user can see the link...
I had a similar issue with sdl (). Probably worth reporting upstream.