DS
DS
There's a surprisingly high amount of space indentation. But also half of the changes are getting rid of valid alignment. Alignment is too useful for readability to forbid imo. Which...
Could you please add some comments, so that for example one doesn't have to read through the whole preprocess script to find out what it does? So, what this disallows...
(See also unresolved older comments.) It's just a CI script, so it doesn't need to be perfect, right? I don't want to be overly pedantic.
(My approval holds. You can merge with self-approval, btw.)
>Can't seem to reproduce it It looks like you didn't add whitespace. (Will make issue description more detailed.)
>please take a few seconds to actually look more into this PR than just closing it. I would like to make compromises if possible. This is quite sudden of you....
>Generally speaking, scrolling, smooth or not, has always been a little "slow", more so because it clamps at 1 or -1. This means that say, the game is 60fps (typical),...
>Do you think that, by default, I should disable the elastic effect unless if with a touchscreen, or, once I decide to more specifically tackle it, on any device with...
>but would you consider this a bug fix then still? I don't consider this PR a bugfix. (Only added the label because it includes a bugfix (which I wasn't able...
FYI, I've recently tried around a bit more to see what values SDL's scroll wheel event gives for preciseY. But it seems to always be 1.0,-1.0, or (-)0.0. Idk if...