DS

Results 40 issues of DS

## Problem As noted [on the forums](https://forum.minetest.net/viewtopic.php?p=408567#p408567) by @Montandalar, the following documentation, about mod storage `StorageRef`s being incapable of holding raw binary data, is probably incorrect for sqlite and dummy...

@ Script API
Request / Suggestion
Possible close

According to quantum mechanics[,](https://xkcd.com/1240/) Wet Dry Soil aka. Schrödinger's Dirt (or Schrödinger's Soil) is in a superposition of dry dirt and wet (normal) dirt. When the player measures the quantum...

Controversial
Feature

* (And also fix invalid code in T-Flop example.) * The html was autogenerated from the md (see comment). * The images were `optipng`ed. * I don't know if there...

documentation

Adds new nodes are conducting or not depending on whether a special effector next to them is activated. The player always places two nodes at once with the node, and...

enhancement

## Problems to be solved: Currently the cooldown is done in steps of seconds and the time it takes a device to fully cooldown is also in seconds. Gates however...

bugfix
review needed

Fixes #544. For testing please note that if you've already pushed out of world, there's air now, so you'll have to move your test piston.

high-priority
bugfix

This is highly related to and closes #480. (Sorry that I'm opening a second PR, FranchuFranchu.) What this PR adds / changes / does and other notes: - Everything is...

enhancement
improvement needed

I've already started to add some support to @Wuzzy2's doc modpack and I recognized, it's very easy. (There are already doc folders in the mods.) So, should I continue and...

enhancement
documentation

- Objects can make footstep sounds. They currently do this at their origin pos. This PR adds the lower y end of the collision box to the pos, so that...

@ Client / Audiovisuals
Bugfix
Sounds
@ Devtest Game

Other animations (i.e. clouds, object animations, node animations, ...) were already paused. This is a bugfix. The calls to `pauseAnimation()` and `resumeAnimation()` are also less hidden in spaghetti. => internal...

@ Client / Audiovisuals
Bugfix
Shaders