DS

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Rebased. I noticed the polygons aren't drawn with the "opengl3" video driver, because it has no `draw2DVertexPrimitiveList`. Will have to fix.

>I noticed the polygons aren't drawn with the "opengl3" video driver, because it has no `draw2DVertexPrimitiveList`. Will have to fix. Fixed. (Implementing `draw2DVertexPrimitiveList` in the `opengl3` driver turned out to...

Trivially rebased, and removed the no-shader workaround, thanks to #15421.

Rebased. >FWIW if someone were to work on batching all the 2D drawcalls we have, this function would have to be implemented anyway. (I'm still not doing that in this...

Thanks for the notification! Rebased.

>Use OpenGL multi threaded? The OpenGL spec does not specify what multi threading is. Even for vulkan the queue operation is shared with the rendering commands. I'm no graphics expert,...