DS

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Can probably also fix: * #14270 * #5317 * Crack scaled down for smaller than crack (e.g. 1x1) textures. (Haven't found issue.) * Weird looking crack for nodes with non-trivial...

> > To get the right draw order, I suggest you could insert the crack mesh's triangles into the transparency-sorting bsp tree, and draw it together with the semi-transparent nodes....

> > It would be possible if one stores the node position, as said. > > Could you elaborate how you suggest to implement it? How would the node position...

> No, the remeshing won't work correctly if necessary to replace the textures of the cracked node to the cracks ones. Because the meshgen implements the batching by a material...

FYI, I've recently made something to track node positions of vertices, and turn mapblockmeshes back into prebuffers: https://github.com/Desour/minetest/tree/tmp_meshgen_nodeidx What's missing is passing a bitmap for the changed nodes and the...

Instead of defining the macros in `config.h`, you could generate a separate header that you `-include` in not shared translation units.

> > Instead of defining the macros in `config.h`, you could generate a separate header that you `-include` in not shared translation units. > > is that portable? I fear...

My opinion on QUIC: https://github.com/minetest/minetest/issues/10206#issuecomment-1225711134 part (2) Do dtls first, and later add QUIC support. The QUIC PR then doesn't have to bother with authenticity issues. And if you use...