DS

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> What is the advantage of `View` compared to `SharedBuffer` references or `using View = std::shared_ptr;` ? It looks a bit overengineered for the functionalities that we need. `View` can...

IIRC, one reason why I did this was to keep the API consistent with the CSM and mainmenu sound API. Giving ownership to the lua sound handle was then just...

(Rebased and squashed.) Made to draft. https://github.com/minetest/minetest/pull/12764 should be merged first. Also, some TODOs for me: update jukebox, put wrappers into an existing file

Closing for now, as nobody is asking for this anyway.

I just did: ``` git rebase b1786e88ac8921d9c4f0cfe366fdf7e2c965984c git rebase master ``` And it worked fine for me.

>Copy Irrlicht shaders to `client/shaders/Irrlicht` (as if testing GLES2/desktop) What is the plan here? Do we do it like this until we merge irrlicht into minetest?

Turn down your viewing range. I can reproduce. There are longer lag spikes if one pans the camera more, so I guess this comes from drawlist updates. It's also less...

> @Desour: I don't really understand what ur trying to say about `punch`. The args get default values if _what_ is `nil`? If the respective arg is nil. (See `l_punch`:...

Ok, looked at the code. According to irrlicht's `setFrameLoop`: > The default is 0 to getFrameCount()-1 of the mesh. > Number of played frames is end-start. > It interpolates toward...