DS

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I'd say just let the user change their view distance *setting* freely, and only clamp the used value. So the actual view distance is always the minimum of the setting...

> @Desour How about this? Works. Will rereview the other parts of the PR at a later point.

Just noticed a thing: It would be good if the server also used the fog distance as a limit to the block and object send distance, to avoid cheating with...

Related?: https://github.com/minetest/minetest_game/issues/1356

Nothing is missing. But it's waiting on dependency. I was also hoping that github would not run the actions if it's still a draft, but that didn't work. Marked now...

To my knowledge, there was nobody yet to test this on Windows. Anyone with Windows can do this. Just fetch this PR's branch and the irrlicht PR's branch, recompile, and...

Rebased, and retested. Edit: I'm assuming the action/change needed label was just for the rebase, right?

The android CI is failing. I guess [minetest_android_deps](https://github.com/minetest/minetest_android_deps) is missing an IrrlichtMT update.

Does somebody want to do more testing (i.e. on win, mac, android, or non-android touch)? If not, I'll merge soon-ish.

- Sorry for not having responded for a long time, despite being mentioned. - >This PR adds the helper function proposed in https://github.com/minetest/minetest/pull/11918 by @Desour Just to clarify: What I...