Dennin Dalke Onório
Results
2
issues of
Dennin Dalke Onório
This is an example of how the user could implement a more sophisticated timeline, changing NetSim parameters through the Unity's Animation system. The changes on [#2048](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2048) allowed the creation of...
As discussed with @JesseOlmer, in order to reduce the use of `InternalsVisibleTo` and start simplifying the compatibility testing matrices, this PR makes `TransportInitialized` and `TransportDisposed` events public and removes the...