DSX8
DSX8
Yeah, I just recently ran into a new format for Melia's pc079402 model, and it's a 0x39 format, atm trying to decode which dds format it is.
R8A8_UNORM - 01 09 is what you'll have to hex edit for it [PC079402_BODY_SHY] ![image](https://user-images.githubusercontent.com/17195757/83096035-8ad57580-a059-11ea-929a-1cb1126c14b6.png)
So I decided to look at the animation files, the .mot files are zlib, and are no longer named .anm, there's just no format to them at all. offsets: 0x04...
oooh, a new texture format eh? I'll go take a look! edit: Not a new format, it's still bc7_unorm @keesoudwater34 ![image](https://user-images.githubusercontent.com/17195757/83216684-b8382700-a11e-11ea-982b-1456f832536c.png) ![image](https://user-images.githubusercontent.com/17195757/83216772-e9185c00-a11e-11ea-9a64-8fd91f537c0c.png)
hahah, well glad u fixed ur issue. If any other formats are new to ya, just let me know via discord DSX8#8255
I was doing it via CLI, and this is what I was doing, do let me know if I was doing it wrong. `xenoblade_toolset mdo_to_gltf -f ch01011000.chr ch01011010.wimdo`
Well so far I've still had no luck, did a hero character as a re-test, but nothing. Same results even if I don't use a fallback-skeleton file. > Current time:...