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Can confirm this happens to me too.

go into Options > Viewport > Show/Hide if "Show All Meshes" is checked, uncheck it and it'll hide the meshes thats not used for the animation

Have you tried using Noesis to convert the models to FBX? That method is still reasonably safe. DAE importing into max still doesnt work for me for some reason, not...

Well, tested the DAE exporter.. my friend tried it on character models, and he said its fine except for the exception on the arms on cloud, corrin, and shulk from...

Still having no issue's with DAE, even with latest commit, which is pretty good i'd say. OBJ isn't really needed for me, but ill test it out.

I'd like to point out a bug with DAE exporting.. for some reason, alpha channels in the color nodes arn't saved when being imported into 3ds max, but its fine...

any dae's i've exported from Rebirth imports fine on my end no matter WHAT model i export as a DAE, only thing that its missing is the alpha channels for...

texture replacement in Ohana Rebirth isnt perfect yet, as its still really buggy.

If your talking about melee models, you can use this tool to open the DAT files and export as DAE or FBX https://github.com/Ploaj/HSDLib