DSX8
DSX8
actually, those are the proper names, the stuff named like def_kamuiF_001, or alp_hair are just codenames/labels for the materials. Example here ![image](https://user-images.githubusercontent.com/17195757/86522890-7edb9100-be19-11ea-90da-3ab52463e084.png)
gotta do it all manually I suppose... it's what I do with 3ds max.
It's set up to auto-update after each commit, so Ploaj doesn't need to make new releases since it auto updates. Just look at the timestamp, and on the left, it...
Adding unity support for BDSP to toolbox isn't an easy task, nor do I think Killz would support it either.
He's well aware of it. I've sent him a BMS Script that decompresses the files (also works on the models too).
I've also been messing with the files myself too, just like kees did. Some models just refuse to import even without exporting textures, but they do import when using the...
Ooohh, so that's what the H/M folders are for, makes sense now that I think about it, did see those same hashes from those texture files inside the wimdo file....
I'm guessing those H|M folders is for either dock mode or TV mode.
Ah ok, that makes a lot more sense to me now. That's cool.
Well I tried messing with it, but can't seem to get the textures at all from the CHR files... what's the proper CLI to doing it?