StudioSB
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Texture and material names not exporting to collada correctly
I don't know if there's a way to do this currently but whenever I import the models that StudioSB has exported into Blender, the textures don't auto-load and I have to manually apply them which can be a pain since these models have quite a lot of textures to work with. Also, kinda related to this but, would it be possible to have the default material names stay intact? When I check them in Blender they are all like "SFX_PBS_010000000800824f_opaque" which isn't the default names.
actually, those are the proper names, the stuff named like def_kamuiF_001, or alp_hair are just codenames/labels for the materials.
Example here
Okay but that still doesn't answer my question; How do I get the textures to auto-load when I import to Blender?
gotta do it all manually I suppose... it's what I do with 3ds max.
Meh, forget that, I'll just use the numdlb importer instead.