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Texture and material names not exporting to collada correctly

Open ninetalescommander opened this issue 4 years ago • 4 comments

I don't know if there's a way to do this currently but whenever I import the models that StudioSB has exported into Blender, the textures don't auto-load and I have to manually apply them which can be a pain since these models have quite a lot of textures to work with. Also, kinda related to this but, would it be possible to have the default material names stay intact? When I check them in Blender they are all like "SFX_PBS_010000000800824f_opaque" which isn't the default names.

ninetalescommander avatar Jul 04 '20 19:07 ninetalescommander

actually, those are the proper names, the stuff named like def_kamuiF_001, or alp_hair are just codenames/labels for the materials.

Example here image

Demonslayerx8 avatar Jul 05 '20 00:07 Demonslayerx8

Okay but that still doesn't answer my question; How do I get the textures to auto-load when I import to Blender?

ninetalescommander avatar Jul 05 '20 11:07 ninetalescommander

gotta do it all manually I suppose... it's what I do with 3ds max.

Demonslayerx8 avatar Jul 05 '20 11:07 Demonslayerx8

Meh, forget that, I'll just use the numdlb importer instead.

ninetalescommander avatar Jul 05 '20 12:07 ninetalescommander