DeathEgg
DeathEgg
I imagine I'm not the first one to ask this, but could you implement something like ZDoom's 'A Secret is Revealed!' that pops up when you find a secret? It...
I think this has been brought up in the past, but multiple source ports have the ability to check how the player is progressing to 100%ing the map, with monsters...
There's a few different ideas for sector types that might be of use to add to Doom Retro eventually... There are sector types 6 and 15 which were intended for...
[Doom Wiki entry](https://doomwiki.org/wiki/TX_START) Basically skips the arduous process of adding a texture to the WAD, adding to PNAMES and then adding to TEXTURE1/TEXTURE2 by just placing it between TX_START/TX_END. Downside...
There are a few features that MAPINFO currently doesn't support that would be very useful for my project. Here I've listed them in order of importance: 1: The ability to...
This specifically effects Lua: ```lua -- This is a single line comment. It's handled fine. --[[ This is a multi-line comment. Because of the bug, only the first line is...
All data from gameinfo (except for maxSwitch, some flags, and titleString) has been serialized into MAPINFO files. This is done by adding support for the following MAPINFO tokens for gameinfo...
Change types to constexpr where it makes sense throughout Odamex
I didn't get every one of them since some were more difficult to untangle, but I've replaced a lot of char[8]/char[9] with OLumpName, since that class takes care of keeping...
**Describe the bug** Line 9094 in MAP24 of Community Chest 2, which is supposed to open doors in front of it quickly, won't work. **Build that the bug occurred in**...