DarthParametric
DarthParametric
Perhaps the brute force solution is to place a trigger over the entire hidden room and have it check the faction of any entering object. If they are hostile, destroy...
If the player/NPCs are floating then it is a walkmesh issue.
Lightmap issue on lower section under rear starboard instrument panel in the cockpit (003EBOp). [Reported by Hulkninja on Deadly Stream](https://deadlystream.com/topic/5162-k1-tsl-fix-ebon-hawk-shader-and-uvw-issues/?do=findComment&comment=74126). Fixed with lightmap UV adjustment: 
This should be all of them, although I'm not sure if that all the ones that are supposed to be named characters have been flagged. Those in the table are...
This should be an unmolested TSLRCM version of the DLG I believe. [TSLRCM_zezkaiel.zip](https://github.com/KOTORCommunityPatches/TSL_Community_Patch/files/2979129/TSLRCM_zezkaiel.zip)
Shouldn't do. Should just be a straight module injection with a hard overwrite. Presumably we are mandating that TSLRCM is a perquisite, so the module will already be there anyway.
It would be an issue in that instance no doubt, but I think the gains outweigh the edge case of someone trying to mod it. Besides, if there is such...
It edits the weapon discharge rows for animation `b6a4`, which is the dual-wielded blasters Power Blast attack anim, and changes them to two shots and two hits (instead of one...
I don't recall ever encountering the problem. There are two triggers. The first is a small rectangular one in the doorway which is what initially fires the DLG:  When...
@ConansHair: Can you provide the permissions correspondence from Marius please?