DarthParametric

Results 98 issues of DarthParametric

Obsidian added a Disabled animation for HK, primarily used while he is deactivated on the Ebon Hawk while the player is finding replacement parts. However this animation lacks keys for...

Minor Issue
Type: Asset

It would appear that Kreia's alternate body models have some issues with the arms clipping heavily with the body and suffering some odd deformation at the elbows that are likely...

Minor Issue
Type: Asset
Module: Global

The pylon control rooms in the Docks module each have a computer monitor/table in the center. The walkmesh has a simple unattached "fence" around this, with a walkable area inside...

Minor Issue
Module: Nar Shaddaa
Type: Asset

When entering the Ebon Hawk without a cutscene triggering, there is a double fade out and in due to the way the OnEnter is set up. Pretty straightforward to fix...

Minor Issue
Module: Ebon Hawk
Type: Scripting

There are two duplicate rooms at the entrance and exit of the Entertainment module. The transition is via a shuttle outside the room. Opposite the shuttle is a closed door...

Minor Issue
Module: Citadel Station
Type: Template

The models for w_Dblsbr_010 and w_ShortSbr_010 both use an incorrect OdysseyBase name, w_Dblsbr_001 and w_ShortSbr_001, respectively. Because models are instanced within a level, this causes any existing 001 double/short sabers...

Minor Issue
Type: Asset

This is a catch-all issue for various model-related problems with the Ebon Hawk. While K2CP already incorporates bead-v's [Ebon Hawk Model Fixes](https://deadlystream.com/files/file/1033-ebon-hawk-model-fixes) mod, there are still a number of outstanding...

Minor Issue
Module: Ebon Hawk
Type: Asset

This is a scene added by TSLRCM. In the montage scene of training Bao-Dur, fake duplicates of the PC and Bao are used. As a consequence of using a single...

Minor Issue
Module: Ebon Hawk
Type: Scripting
Type: Template
TSLRCM-only

[I reported this a year ago](https://deadlystream.com/topic/6319-k2-community-patch/page/3/?tab=comments#comment-68110) in the K2CP thread (but @Mako88 never replied because he is an unfeeling monster). Could be fixed either with a texture override or an...

Minor Issue
Type: Asset

The various corpse placeables throughout Peragus could be replaced with spawn dead characters wearing the mining uniform for more verisimilitude. Especially named characters having matching appearances. 101PER (Administration Level) -...

Suggestion
Minor Issue
Module: Peragus
Type: Module