DarthParametric
DarthParametric
1.10.0 beta test observations: - [x] The new death cries are a mixed bag. Some didn't seem to fire, some are pretty low key. Can probably add back one or...
1.10.0 beta test 2 observations: - [ ] Trask needs an animation when he is made to open the door in the first room. - [ ] The doors in...
That [external script call](https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source/blob/master/K1/Data/scripts.bif/k_pman_npcstart.nss) just turns Trask's AI back on. As to him failing to move, was he party leader? Although I assume the scene should have switched the player...
1.9.0 beta test observations: - [x] When coming from the Academy side, the scene triggers from too far away, right in the doorway.
1.10.0 beta test observations: - [x] Neither of these two scenes triggered correctly from the added triggers when coming from the Hawk. Edit: Seems like the problem is that the...
1.10.0 beta test 2 observations: - [ ] The scene with the group of thugs (near the cantina) seems to have a double-fade-out.
Updated first post with additional issues.
1.10.0 beta test observations: - [ ] There's a patrolling Rakata that can get in the way of conversations with the Elders. Move him out of the way/deactivate him for...
What's the issue? That's actually "fixed" versus the vanilla version where he faces Vandar.
Ah. I think that second Vrook line was one I meant to change the camera angle to 1 on. Might already be in some uncomitted changes. I had a few...