DarthParametric

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Added new issues to first post.

Both the footlockers in Uthar's room need rotating 90°. Reported by @Salk73. https://imgur.com/a/de6GGO2 Added to issues list in first post.

No model actually has any "volume" as such. What you are talking about is a walkmesh for static objects (characters use "personal space" dynamic collision, defined in appearance.2da). It would...

_Technically_ it does have a PWK, but it contains no geometry, so there is no collision. But yeah that probably explains it. I guess we won't be touching it then.

1.9.0 beta test observations: - [x] One of the footlockers in Uthar's room is still not correctly aligned. Edit: Problem is the waypoint that it is spawned onto, k35_way_locker. It...

1.9.0 beta test observations: - [x] It seems that Lashowe is not being correctly jumped to her quarters after the opening Uthar scene ends. She's stuck in front of one...

Found the problem with Lashowe. It is due to #423. ~Obviously it was too close and she couldn't reach it due to the computer terminal's collision.~ Edit: Actually, was setting...

1.10.0 beta test 2 observations: - [ ] If you gave Shaardan a fake sword, the party needs to be jumped for the start of the scene with him being...

What body size? That's the midget, right? Presumably it's an issue with the stunt animation, not so much the head itself. You could try testing the head with the other...

Yeah both versions only edited the keys for CUT015W and CUT016W which are the first two midget shots. You can try this one which removes the keys for teeth and...