Dark-Dragon
Dark-Dragon
> I'd argue it's not impossible to mimic, we have the logic from GTA available, we just need to implement it properly. Are you talking about the full mission script...
I can't reproduce the issue. So from what I can tell the issue only occurs when you use a non-default keybinding, right? So does that mean it will function properly...
I can't reproduce the problem. No matter which modifier I press, if I press them both at the same time or even bind both of them to the same key,...
To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event. Is this really worth it? Am I missing something?
The 'speed' option would keep everything loaded, whereas the 'memory' option would destroy all the widgets after use, but what would the 'auto' setting do? Keep widgets for a certain...
Would there be any disadvantage to just increasing this limit by default? I don't think this is a case where the limited default behavior is desirable at all, therefore being...
Well there could be had a conversation about what the reasons might be it wasn't reported in the first place, but having it on by default seems like a fine...
> I don't think this can be considered a bug in the MTA. GTA SA has a coded water cannons limit of 3. > [...] Well yeah, but by that...
Relevant lines: [Freeroam](https://github.com/multitheftauto/mtasa-resources/blame/4da4af90df2bf178d8598d75c39c2469c47f12df/%5Bgameplay%5D/freeroam/fr_server.lua#L461) [Playercolors](https://github.com/multitheftauto/mtasa-resources/blame/4da4af90df2bf178d8598d75c39c2469c47f12df/%5Bgameplay%5D/playercolors/playercolors.lua#L25) [Relevant Discord Discussion](https://discord.com/channels/278474088903606273/278520948347502592/1168805811636674590)
Hypothetical questions to answer regarding this request: - Is it worth creating a built-in solution from the ground up within MTA? - What would the unique identifier look like (community...