Darío
Darío
Hey there. I don't think it's in the interest of the project to maintain the 06 formats library. The GPLv3 was mostly intended for the level editor application and the...
Someone grabbing the files under the LibS06 folder and making it its own library and reworking the dependency to the File class sounds good to me.
I've had a brief look at your issue, not the code yet. You mention having trouble with the address table, so I'll just give you a brief explanation in case...
Sorry, I just forgot about it. I think the better fix on the long run would be to get our own CAB implementation working tho. This is something I got...
Deferred renderer and motion vectors allow for more interesting denoising implementations per channel.
https://github.com/microsoft/directx-graphics-samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/readme.md
> Is the plan to move to these SDKs instead of what was currently developed? There's no plans yet. It'd be interesting to do a prototype and see the quality...
HDR tonemapping is definitely one of the things I would like to add to solve how overexposed or underexposed some areas look, but I feel just ACES tonemapping might not...
We'd need to check whether vkd3d supports the DXR functionality as well, but it's not a bad idea for a start.
This might be a good abstraction in the future to use for this. https://github.com/NVIDIAGameWorks/nvrhi