Daniel Moises Dizon Magulado
Daniel Moises Dizon Magulado
I can attest to this. On our playtest server. Encountered it about 5 times now. Playing long sessions causes some vehicles to be uninteractable objects. My last encounter was when...
#20215 > We've been encountering this bug on our current world, which was launched this past Friday. Several players, (myself included), have been having issues with it as well. Exiting...
Reported by #22325 > I left my vehicle (powered car) for about 15 minutes, and when I came back it was not interactable and I could push it around like...
User Report https://github.com/StrangeLoopGames/EcoIssues/issues/22592 > User Id: (Not logged user) Version: 0.9.4.1 beta release-242 Steps to Reproduce: It just randomly happens. Expected behavior: Be able to: open and drive carts, open...
User Report https://github.com/StrangeLoopGames/EcoIssues/issues/22645 >Version: 0.9.4.1 beta release-242 Steps to Reproduce: Not sure, it just happens at some point. It happened before and fixed itself. Logging out of my friend's dedicated...
User Report #22671 \ **User Id: (Not logged user)** **Version:** 0.9.4.1 beta release-242 **Steps to Reproduce:** This is the second vanilla 9.4.1 server I've experienced this, and once it starts...
Hi @Dan-Gecko Thank you for writing this report. We greatly appreciate your feedback and will definitely have your inputs considered in improving the mechanics of how tools work. I'll go...
Hi @Dan-Gecko I understand that this may not be a suggestion. However, the changes implemented for the tools to complete one cycle of animation per action was an implemented fix...
Hi @MonzUn Thank you for this report. As of this build, the designed behavior of crafting stations is that they consider the set output-input storage once you craft. Therefore, if...
Hi @MonzUn Thank you for this report. As this is not a bug, I'll move this report to our suggestion repository instead so they can look into it further. Thank...