BordListian

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trafficstars

https://github.com/DaedalusGame/BetterWithAddons/blob/573974372df3fe4371f16c283119706a9ba39dab/src/main/java/betterwithaddons/block/BlockSoap.java#L28 ![struggling](https://user-images.githubusercontent.com/9559216/104676344-7bd62d00-56e7-11eb-92cc-23a4e8734dae.png)

because regular soap blocks with water running over them become wet soap blocks, hence they must drop regular soap blocks. it's an alternative to ice blocks for water channel things...

I have some ideas about this: ice chest is probably coming possibly even with mechanical power support (apparently there's mechanical fridges, go figure). This can happen relatively early (Saw probably)....

can't reproduce but it might be an optifine issue

Whatever's going on there, Just Enough Resources is ticking the world without initializing it first.

I'm pretty sure the max durability is already lower than 1 though

Yepp, the max durability already is negative, so my guess is that the problem is [here](https://github.com/Impelon/Disenchanter/blob/968cbe7eae6ca7449882533f98948fa008c52cf0/src/main/java/de/impelon/disenchanter/blocks/BlockDisenchantmentTable.java#L243-L244). You should check for isItemStackDamageable before voiding items with higher damage than max durability.

except that uhhh embers multiblocks don't need blueprints because they just place the full multiblock

possibly fixed in version 1.13