Dylan
Dylan
Prevents weapon muzzles from being angled beyond what it specified in a weapon's stats (via `minElevation` and `maxElevation`) when firing. Also (as well as the real main motive for this...
Partner PR to #3508 Adds an `isFlying` field to JS Droid objects, which is true if the droid (VTOL or Transport) is currently in the air, false otherwise.
**Describe the feature you'd like** Currently, when a CB sensor locks onto a target (either an enemy unit or structure), the sensor will hold onto that target until either the...
When making a custom droid design in FlaME using the menu below, the droid does not appear in-game. This happens with the current version of the game (3.3.0) ...
**Describe the bug** Some sequences in the campaign are extraordinarily loud. Most notably the transport sequence during Alpha 3 and the NEXUS transition in Gamma 8. **To Reproduce** Steps to...
**Describe the bug** When performing attack runs, VTOLs will occasionally stop moving and drop onto the ground, exposing themselves to ground attacks. This seems to occur most frequently when attacking...