Cytopia
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:deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
# Requirements + You must implement a simple shader that will overlay a color using the multiply blending mode over our MapView + This shader must take a rgba color...
Port Cytopia to emscripten and host the build on our website. I've already started working on this and pretty much is already done, but haven't commited the code changes yet....
Currently, our pot extraction script(https://github.com/CytopiaTeam/Cytopia/blob/master/tools/l10n/extract_from_json.cmake) uses a regex to parse the JSON files. It would be better if we used something more robust than the CMake regex. (We actually use...
It seems there are ways to configure openAL without using their provided configuration tool. Add a file to the deployment called **alsoftrc**. This file should be put in the resources...
I think it would be very helpful for screenshot purposes if we could press a button to display the Cytopia logo on-screen. Ideally, pressing this button multiple times would cycle...
It should be possible for sprites to move in the world. For example if we want cars, we need to be able to move their sprites on a street. Developers...
A [Patricia Trie](https://en.wikipedia.org/wiki/Radix_tree) is a data structure that is optimal for string autocompletion. Cytopia could greatly benefit from such a data structure. Notably: + In a search engine with recommendations...
EventManager.{c.h}xx: * Added namespace: `detail`. * Added function: `updatePlacementMode` * Added some test cases for: `EventManager`: `updatePlacementMode`.
## Description When entering borderless fullscreen through the ingame menu while on my laptop's screen, the window is scaled to a resulution way bigger than the screen itself. Here is...