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:deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game

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I think we should add a button that skips to the next music track. This could be used to skip past a song you don't like as much or it...

enhancement
user interface
audio
feature

Add a Dialog to manage / list savegames This needs #79 as prerequiste

user interface

wip... Remaining tasks: - [x] Clicking on water crashes game (empty tile ID) - initial m_originCoordinate value wasn't part of the move constructor - [ ] Buildings can be placed...

refactoring

When the player clicks on "New Game" Display a dialog with settings for terrain. Following settings are available in TerrainGenerator.cxx: ```cpp struct TerrainSettings { int mapSize = 128; int seed...

user interface

Just a simple problem, buildings in residential(dense) zone is much more taller than that in industrial or commercial, which is not in line with reality. As in the following image:...

graphics

What the title says basically. However, if anyone has any ideas as to what they want featured on the rich presence feel free to comment. I figure we probably want...

enhancement
good first task

In PowerManager, each conductive node is added, represented by coordinates and powerLevel. So it can happen that there are duplicate entries when a zone and a building on top is...

Items placed on slopes (like ground deco or roads) are not saved by the game. If you load a save file with items on slopes, they will disappear. However, this...

bug

when a building has no power or water it is „unhappy“. Residents will move out, property value lowers and eventually it will get abandoned. But it will stay there (and...

I created several zone areas in my first round game. I then started a new game, However the buildings in zone areas created in prior games also existed in current...

bug