Cytopia
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:deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
In C++, files can't be accessed locally. They're stored in the apk and need to be accessed vis AndroidAssetManager. https://developer.android.com/ndk/reference/group/asset To create a local assetmanager, several things are needed. -...
An option to adjust the transparency of zones would be really great for players who want to see the ground under zoned areas.
when trying to build road line tool among multiple buildings, not all of them get highlighted as RED. ![highlight red bug](https://user-images.githubusercontent.com/12609468/92366250-9414ba80-f0fd-11ea-972c-3186627e2e97.png)
Add support for Pipeline demolish while in BLUEPRINT MODE while in BLUEPRINT MODE, don't switch to regular/terrain MODE when pressing demolish, and the demolish should destruct the pipes.
Textures for rectangular buildings are not centered properly. Most of them float in the air like in the attached picture. ![image](https://user-images.githubusercontent.com/45105509/114085039-74519a80-9876-11eb-8cc3-85e60fa2535d.png)
Instead of traversing nodes in a for loop, which can break z order (which now has been fixed), gather all nodes from the point we need to check from the...
Currently the mapnodes are sorted by a Z-index. which works fairly well for 1x1 tiles. For multitile buildings, it's not possible to calculate a Z-index that will work. Instead, mapNodes...
Feature Request: Maybe we can support bridge, wich can across oceans, rivers, connecting two continents. I can write correspoding codes, but I may need UI designer's help.