CybertronicToon
CybertronicToon
It would be nice if there were a sprite type that renders like wheat. It would support individual textures for the four quads. MinX, MaxX, MinZ, and MaxZ would define...
This would be useful for creating complex things with 3-dimensional shapes pasted over and over. For instance, a spiral using spheres instead of circles. Naturally, you use a certain block...
In original classic, blocks below one water block are more lit up then they are in ClassicalSharp. The reason for this is probably so the shores don't look as dark.
Calls SendBlockPermissions() when the player joins the game, and whenever the player gets a new rank.
So, the idea is that you can send a zone/box with env1 and env2 to the client with two locations, and the client would smoothly transition the env by calculating...
This adds classic-like water and lava movement.
Makes the entity physics more accurate. To be specific, makes water/lava breaching work properly, puts water/lava breaching in the proper location, and makes gravity happen before friction/drag in air.
ClassicalSharp had this behavior long ago, and the java CC client had roughly the same behavior, but only for noclip, but it was removed for some reason. I think it...
An erroneous selection box line is shown when I am pointing outside the map. Bug is displayed here on NA2 freebuild 72.  Perhaps related, the line is not displayed...
I set chat scale to 1.25, and it looks broken.  Specifically, the shadows are misaligned.