Seppe Volkaerts
Seppe Volkaerts
I added the world `UUID` to the `Location` in , and additional constructors/methods, for 1.13 https://github.com/SpongePowered/SpongeAPI/commit/40904f2eeab4e9b42b8e6047f4b754e983eec3b5#diff-6d94dc0de1d7083caa6f3758f6b904e2R89
The only way to "unregister" a world is by removing it.
This was intentional, although I don't remember the reason for that. @gabizou ?
A flexible and configurable minecraft server. ;) Along the way a lot of features will be configurable (like currently weathers), like custom/modified entities, item types, etc. This puts a lot...
Maybe you should look at how they handle it in sponge.
Yeah, I will do that.
This will be covered in the datapack api pr: https://github.com/SpongePowered/SpongeAPI/pull/1706
When #37 is merged, you will be able to properly implement the enchanting inventory. ;)
Persistence will only work for scoreboards that are tied to a `World`. Unless we also start persisting per player scoreboards.
`No supplier for ItemStack.Builder` will be resolved in the recipes branch. `Unlocks all recipes when you join every time, but still red in recipe book`, the red just means that...