Seppe Volkaerts

Results 34 comments of Seppe Volkaerts

@solonovamax I'm not planning to work on this anytime soon, so feel free to continue working on it.

Properties from: https://github.com/LanternPowered/LanternServer/compare/feature/materials Keys: https://github.com/LanternPowered/LanternServer/blob/master/src/main/java/org/lanternpowered/server/data/key/LanternKeys.java Maybe virtual item types?

https://github.com/SpongePowered/SpongeAPI/issues/1592 is already implemented in lantern: https://github.com/LanternPowered/LanternServer/blob/master/src/main/java/org/lanternpowered/server/cause/entity/damage/source/IDamageSource.java#L39

How will this support custom `AITaskOccupiedFlag`s?

The difference is that it's not possible to create custom `BlockChangeFlag`s

Mutex bits set by mods may be different from vanilla ones if they create completely custom ai. In that case it won't possible to assume the flag. It will always...

Every `Player` is a `Viewer`, so you can just send it to a specific player.

How will this entity removed from the client? Destroy packets are expected for this, this should also happen when the entity is outside of the view distance of the player....

Maybe it's better to use a custom entity that can be "disguised" as a specific entity. So we don't have add custom tracking, but it will still be a entity....

@Meronat That's why I added the property, but there are currently no groups for different base materials like wood or stone.