Results 11 repositories owned by Cyan

URP_ShaderGraphCustomLighting

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Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

URP_BlitRenderFeature

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Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTex...

URP_ShaderCodeTemplates

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A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.

ShaderGraphVariables

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Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

ToDo

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Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.

ShaderGraphToPNG

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Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG

Cards

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A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included.

URP_WatercolourShaders

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A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0

URP_RetroCRTShader

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A shader graph which replicates some retro tv/monitor effects. CRT (cathode-ray tube) warping, scanlines, static, distortion, etc.

BakeShader

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Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)