Results 5 issues of Cyan

Now uses cmd.DrawMesh with fullscreen quad instead of cmd.Blit to avoid issues with single pass instanced VR/XR.

- Added ScriptableObject version of the ToDo list. Works identical to the MonoBehaviour version, just isn't attached to a Scene. - Added ToDo lists to Create menus and "Cyan" heading...

Plans to include a **ScriptableObject** version of the **To Do** list, so it doesn't need to be on a GameObject / in scene. Currently you can use a prefab to...

enhancement

URP code for [GetMainLight()](https://github.com/Unity-Technologies/Graphics/blob/2ecb711df890ca21a0817cf610ec21c500cb4bfe/Packages/com.unity.render-pipelines.universal/ShaderLibrary/RealtimeLights.hlsl#L81) has changed... setting `distanceAttenuation` to 1 when using Forward+ path. Continuing to use `unity_LightData.z` produces buggy results (objects fully black, or like lights are quickly flickering...

bug

Unity 6 has a new light probe system https://docs.unity3d.com/6000.0/Documentation/Manual/urp/probevolumes-concept.html ShaderLibrary code [here](https://github.com/Unity-Technologies/Graphics/blob/2c0c537af23b05b146b7b8bf600594c4e46aef8f/Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl#L70) suggests that the `Baked GI` node that URP provides should support APV, provided the graph defines the appropriate...