Cubouse
Cubouse
Snowstorm does not keep the "size" field when the particle system has a particle size of 0, but it seems necessary in Minecraft Bedrock. 
 It is possible in game to trigger the same event multiple times, at the same time (for creation, expiration, timeline... all of them), but snowstorm does not let us...
Another option under the View menu for a player model. It would be useful to have it standing centered on the reference block, to compare the size of particles and...
For both emitter timelines and particle timelines, having more than 1 event listed to trigger makes none of them happen. (On creation and On expiration work correctly in that regard...
### What are you trying to do, and what do you expect to happen? Using the selection tool with the **same color** mode, to select a color with the intersect...
### Detailed description of your suggestion So that an animation bones' keyframes override the ones applied before. I'm not sure whether that should also work when we just play additive...
### Detailed description of your suggestion https://learn.microsoft.com/en-us/minecraft/creator/reference/content/visualreference/actor_animation.v1.8.0?view=minecraft-bedrock-stable#particle-effects-properties The property `bind_to_actor` is not available in particle keyframes properties among the other ones. Set to false (the default is true), it lets...
### What are you trying to do, and what do you expect to happen? Say I am texturing a pizza model. I have two layers in the Paint tab, and...
### What are you trying to do, and what do you expect to happen? Painting on faces that have their UV rotated, with `Mirror Painting` toggled on. ### What happens...
### Detailed description of your suggestion In the Bedrock format, we can rotate UVs by increments of 90° with the `UV Rotation` slider. While rearranging UVs with a finished or...