blockbench
blockbench copied to clipboard
UV rotation affects Mirror painting
What are you trying to do, and what do you expect to happen?
Painting on faces that have their UV rotated, with Mirror Painting toggled on.
What happens instead?
The mirroring occurs around the wrong axis for the 90° and 270° UV rotations.
Model format in which the issue occurs
Bedrock Entity
Blockbench variant
Program
Blockbench version
4.12.4
Operating System
W10
Installed Blockbench plugins
N/A