Cubitect

Results 82 comments of Cubitect

The concept of a quad-structure is based on having the bounding box of four structures simultaneously within the despawn range of a player. This is only useful if that bounding...

Finding quad-structures of swamp huts, desert pyramids, jungle temples, igloos, villages and outposts should be relatively straightforwards to achieve in the recent versions by playing around with the structure salts,...

Whoa, that a lot... > "Match Any" feature for biomes on as many versions as possible (ie pre-1.18) Implementing the "Match Any" option for 1.17- in a performant manner is...

> I notice when I was searching for a witch hut to intersect a pillager outpost, the output always share common bits. 00005c27d3dd | f771 was a result where the...

> -Wrong village gen > seed: 677791744091383061 on 1.15 thinks village @ spawn > seed: -7132857384767862461 on 1.8.9 thinks village @ spawn It seems there are actually a bunch of...

Patch v2.2.2 should have fixed many of the structure generation issues outlined here. Spawn, ruined_portals, desert_pyramids, jungle_temples and mansions remain inaccurate to varying degrees due to block-level or surface height...

I checked, and these villages fail to generate because they contain no actual houses. The starting piece can generate, but the first and only house is not in a valid...

The match-any option has been expanded to support 1.17 and below.

Closing in favor of #154, since most of the issues outlined here have been addressed.

Has been added in 2.3.0. Also there is now an option to just exclude the origin of the source in a relative condition, which can eliminate the need for a...