Cubitect
Cubitect
After some consideration I have determined that I won't add support for non-Java versions. I don't have a way to get the necessary information first hand nor can I validate...
Currently the my main focus for the repo is to provide a library that allows you to write specific finders like that. But I might make a small example program...
Oh I know, this is caused by [MC-241546](https://bugs.mojang.com/browse/MC-241546) and I don't think it is possible (or at least practical) to simulate the biome that gets stored in the save files...
Well there is not **the one** biome mapping it 1.18-rc3. If you want get the biome generation that ends up in the save file, you can try to use `sampleBiomeNoise()`...
I have added a function `genBiomeNoiseChunkSection()` which should generate the biomes in the same order as the MC chunk generator. I would be curious if this produces accurate results, compared...
The biomes for the chunk are generated all in one go, so the previous sampling positions are (almost) deterministic. To get an even better results you can try to also...
So maybe something like this (completely untested): ```C int chunk_biomes[4][4][4]; for (int cz = (r.z) >> 2; cz < (r.z + r.sz) >> 2; cz++) { for (int cx =...
Thanks for the effort. I will have a look if I find something, but it might take a little. These types of issues are a pain to track down in...
After much testing and thought I have come to the conclusion that the biomes for the anvil storage will indeed be deterministic, since the last sampling result from any previous...
Pretty much. The noise biome generation can be separated into two steps: First a bunch of noise generators are used to yield a set of integers which are meant to...