Cubitect

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I should probably explain the current state of the analysis function and how you might go ahead searching for dual and tri witch huts. The analysis of the condition trigger...

There isn't a designated function to collect the structures in an area, but here is an example how you might do this: ```C #include "finders.h" #include #include void findStructures(int structureType,...

The `x0, z0` and `x1, z1` arguments respectively specify the lower and upper coordinate limits of a rectangular area. You can set whatever you want here as long as `x0

Afraid Github it the only method that I check at a semi-regular bases. You can fork cubiomes if you like, chances are that I'll see your project then. Usually you'll...

The biome filter is primarily meant to check seeds for a set of biome requirements (inclusions/exclusions). If you want to know how the biomes are distributed in a given seed,...

The ids are represented in a flattened 2D array. For example a 6 by 4 area has indices that are distributed like this: ``` | 0 1 2 3 4...

Your indexing looks okay, but the range is used wrong. The range structure defines the start coordinates: `x`, `z` and `y`, which sets the lower coordinate corner of a cuboid...

As I said, cave biomes, i.e. lush caves, dripstone caves and the deep dark, are the only biomes that vary with height. The size (`sx`, `sy`, `sz`) should always be...

The game, for the most part, does not generate biomes for every block, since that would be too slow. Instead, biomes are generated for only every fourth block. The game...