Jules Blok

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I just released a completely new version of the G-Key plugin, a complete rewrite from scratch. You can get it from the [myteamspeak.com](https://www.myteamspeak.com/addons/68ab6dfb-94a6-497c-b9e3-d14a4ed07955). Source code is [available on github](https://github.com/Armada651/gkey_plugin).

Unfortunately I have done all I can in adding TeamSpeak commands. I'm currently trying to get in touch with the developers at Teamspeak to allow plugins to communicate with the...

A little late, but I have figured out the correct math: ``` // Adjust the bounds based on the field-of-view in the game result.uMin = (fov.LeftTan - eyeFov.LeftTan) / (fov.LeftTan...

Here's a quick paint graphic I used to figure out the correct answer: ![image](https://user-images.githubusercontent.com/2028870/224552152-af48f247-902c-4ab2-8039-0f96d9140c6a.png)

I just released a completely new version of the G-Key plugin, a complete rewrite from scratch. You can get it from the [myteamspeak.com](https://www.myteamspeak.com/addons/68ab6dfb-94a6-497c-b9e3-d14a4ed07955). Source code is [available on github](https://github.com/Armada651/gkey_plugin).

I just released a completely new version of the G-Key plugin, a complete rewrite from scratch. You can get it from the [myteamspeak.com](https://www.myteamspeak.com/addons/68ab6dfb-94a6-497c-b9e3-d14a4ed07955). Source code is [available on github](https://github.com/Armada651/gkey_plugin).

Found the issue, this beta version should fix it: https://ci.appveyor.com/project/LibreVR/revive/builds/46539297/artifacts

Has nothing to do with Revive. More likely some games just use their own models rather than SteamVR's render models and they didn't ship with Oculus Touch models in the...

That's correct, I already built a custom executable for someone who requested it and it worked fine. The question is, what should be the new max? 😉

These definitions are probably used in array declarations, so using INT_MAX will result in multi-gig allocations. 😏