Jules Blok

Results 98 comments of Jules Blok

RoboRevive doesn't have or need a separate version of SteamVR. And I'm not sure how letting RoboRecall start SteamVR for you would affect performance. It sounds like you may have...

> it starts up a version that's not on the openvr-inputemulator branch like my usual SteamVR. What do you base that on? The fact that the SteamVR library doesn't work...

Sounds like there's something wrong with your installation of SteamVR. It sounds like you've installed SteamVR in multiple locations on your PC.

Which headset are you using? > my understanding is the mod should be listed in the middle as activated. Incorrect, RoboRevive is a code-only mod meaning it is always enabled...

You don't need to enable the RoboRevive mod in-game. The fact that you can open the mod menu in the headset means it's already working.

Try the latest beta, it uses OpenXR by default with tons of improvements: https://ci.appveyor.com/project/librevr/revive/build/artifacts

(B) Is exactly what Revive does by translating Oculus SDK calls to OpenVR or OpenXR. Proton already has support for OpenVR and OpenXR. And since you can theoretically run Revive...

@BoofOof32 Simply copying the Oculus launcher install won't work, because the Oculus runtime will not have installed correctly. Try actually installing the Oculus Store in the same prefix as Revive....

Yeah my bad, forgot I deleted the xinput proxy at one point. Anyway might be better to try a standalone Oculus app then? You can just run that using the...

Ok, so for that one you'll need to install Revive 2.1.1 and follow these instructions: https://github.com/LibreVR/Revive/wiki#standalone--steam-games-alternative Make sure to follow the 32-bit instructions as Dirt Rally is a 32-bit game.