Crimsonum
Crimsonum
InfantryTypes can exist at 5 different cell spots (also called "subcells") within a cell. These spots use values 0-4, encoded as the 6th infantry parameter (see code below). Unfortunately, FA2...
I've had this issue for a while where, when using high DPI scaling on Windows, the game sometimes won't go fullscreen, instead it just minimizes. I have a UHD display...
If the client's INI processor runs into a `BaseSection` loop*, the client will silently crash. No error message is displayed, and no crash log is generated. When such a crash...
As far as I can interpret [/src/briefing_restate_map_file.asm](https://github.com/CnCNet/ts-patches/blob/740629eb721079a41455fd627caa3a9bd17f39b2/src/briefing_restate_map_file.asm), this patch should find and display the mission briefing text from `mission.ini` (or `mission1.ini` if Firestorm) if no `[Briefing]` section is found in...
Both the House and Side of human players is read from the Side key in Spawn.ini. This makes it impossible to have multiple playable houses per side. However, the AI...
### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....
### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....
### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....
It would be good to have a tag editor for creating and editing tags when needed: - Multiple tags can be associated with a single trigger. This can be useful...
### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....