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[Vanilla Bug] Smoke particle system crashes with NextParticle

Open Crimsonum opened this issue 11 months ago • 0 comments

First Check

  • [X] I added a very descriptive title to this issue.
  • [X] I used the GitHub search to find a similar issue and didn't find it.
  • [X] I have attached as much information as possible (screenshots, debug and exception logs, etc).

Description

Attempting to use NextParticle on any particle generated by a smoke particle system (BehavesLike=Smoke) causes the game to crash. This key works fine on for example gas particle systems (BehavesLike=Smoke).

I've created a simple test map for reproducing this issue.

Required Code (optional)

No response

Steps To Reproduce

  1. Download the attached test map and place it in your TS folder.
  2. Launch the TS GDI campaign.
  3. Select the Mammoth Tank and attack the Nod Power Plant.

When the power plant is damaged, it generates smoke particles. These particles have been modified to spawn another smoke particle upon expiration.

Expected Behaviour

The smoke particles should spawn the other particles upon expiration.

Actual Behaviour

The game crashes when a smoke particle should spawn another particle.

Additional Context

test map

Crimsonum avatar Apr 02 '24 19:04 Crimsonum