Vinifera
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[New Feature] Decouple terrain type animation looping from Tiberium-spawning
First Check
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Description
Terrain types can be animated using IsAnimated
and related keys, but the animation will loop only if the type also has SpawnsTiberium=yes
defined. If not, the terrain type will animate through all the frames and become invisible. This means that only Tiberium-spawning terrain types can be properly animated.
Proposed Code (optional)
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Additional Context
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