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[New Feature] Decouple terrain type animation looping from Tiberium-spawning

Open Crimsonum opened this issue 1 year ago • 0 comments

First Check

  • [X] I added a very descriptive title to this issue.
  • [X] I used the GitHub search to find a similar issue and didn't find it.
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Description

Terrain types can be animated using IsAnimated and related keys, but the animation will loop only if the type also has SpawnsTiberium=yes defined. If not, the terrain type will animate through all the frames and become invisible. This means that only Tiberium-spawning terrain types can be properly animated.

Proposed Code (optional)

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Additional Context

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Crimsonum avatar Jan 11 '24 19:01 Crimsonum