CptSpaceToaster

Results 63 comments of CptSpaceToaster

I just got bit by this as well. Joy Con Toolkit: v5.2 Latest Nintendo Firmware: 7.0.0 Pro controller Firmware: 3.48 All of the controllers I have are stock pro controllers,...

:+1: Spec: https://help.github.com/articles/github-flavored-markdown/#multiple-underscores-in-words This is rather annoying, and I had to surround a number of Tags, and Titles with `backticks` to get it to get a decent looking PDF.

Adding the items programmatically can be a little persnickety. If you can get away with just setting top and bottom margin on all items then this can get you there....

So, I replaced the lighting engine with my own, but it's backwards compatible... I don't think that's being discussed here. To make sure we're on the same page: 1.) Does...

yep... that logic will simply be thrown out the window... I'll have to figure something out on my end.

@Guichaguri You are more than welcome to pick up the idea, and go ahead and run with it! I've always wanted to get back into the swing of things, but...

One of the last things I did on the original project involved a conversation with AtomicStryker. We ended up getting both projects to work together, because DL didn't need to...

@Guichaguri Would you be able to share a link to your current progress, or where you intend to make progress once you get there? Thanks a ton! Good luck, and...

@octarine-noise: Your points are valid. I would like to remind everyone here that the default light map for moonlight will actually tint objects blue. If you test things at nighttime...

Based on this [comment](https://github.com/CptSpaceToaster/CptsModdingLight/issues/58#issuecomment-228456873) and the changes in 1.8, I think it's getting easier to color light sent to the rendering engine, however the questions remain 1. Are we doing...