CptSpaceToaster
CptSpaceToaster
So, I initially wanted to spread colored light around if a player was holding a colored light source... ~~Second, there's still a bug here, as I'm getting unexpected values from...
Alrighty... so it's either 1.) Learn a lot about your setup, hook into some sort of API/module system and disable everything (I presume I would then send through the default...
Ooop! Not quite. I've thought through this one, as I needed to compare one light source against another. If LightValueA has any components greater than LightValueB, then I'd do the...
I'm more than willing to fill out the API if you need this sort of functionality more readily available. The API is simply a collection of methods that work with...
This one might be an issue in Botania's source. I do some odd things to the lightvalue entries, and Botania is probably stepping on them. which is quite unfortunate. It...
duplicate of issue #26
Some documentation that explains on a technical level, why things turn blue: https://gist.github.com/CptSpaceToaster/8b6dbd107e5fe44ab7b7
Interesting... I suppose that's good to know
I don't think you should have bits near the signed portion of the integer. What kind of calculations are performing that make that a problem?
Those are openGL values... You shouldn't be sending those to the tessellator to be interpreted as bit-packed light values... (I don't think you are) Most of the issues come from...